Taken far too damn long to write and present.Ī longer article discussing the merits of IFHE is definitely worthwhile, but making it comprehensive would be the length of a college thesis. However dumping all of this information into the summary article, while it would allow players to better make nuanced judgements for themselves, it would have caused the following problems: Graf Spee's armour changes in partciular were fascinating with Huanghe and Perth getting artificially buffed over Leander which is weird, but neat. Kuma got boned and the tier VI heavy cruisers were the biggest winners. I could chat your ear off forever about the armour changes. I have literal pages of armour values, diagrams and charts mapping all of this crap, but presenting it would have only confused people who were looking for a simple yes/no binary. It's worth keeping in mind that the needs for a limited Matchmaking engagement, such as in Ranked or Clan Battles will put more or less stress on the need for IFHE depending on the targets present.Īgain, I must stress that this short summary is incredibly simplified and it had to be for brevity's sake. Examples of this include putting IFHE on select heavy cruisers in order to punish Soviet battleships. This does leave out an enormous range of situational / expert cases where IFHE is a benefit for select ships. So long as there were enough targets on the menu opened up by IFHE, and it wasn't a target that was going to get the average user killed by engaging it (like say, putting IFHE on a destroyer in order to engage radar-heavy American cruisers with guns) I gave it a "yes". Generally speaking, direct damage is always going to be more valuable. That's changed now and it comes down to a question of what's more valuable - fire or direct damage? Heck, you could slap it on 203mm guns previously and it provided a small benefit in select cases (even if this was largely laughable). The IFHE rework has changed IFHE from a brainless "if you have the skill points, always take it". My goal with this list was to create a very basic yes/no binary for the typical World of Warships player.
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